he best games of 2016 took us to the Shoshone National Forest, a magic-filled pseudo-Victorian society, a stark dystopia where children are hunted by faceless adults, countless barren planets with awesome music, a future Earth still dealing with fallout from the Omnic Crisis, the Commonwealth of Kentucky, the throbbing depths of rhythm hell, and a multitude of other destinations both real and imagined. (And now I sound like an Oscar presenter.) Together they illustrate the breadth and scope of what game artists can accomplish today, both on our TV sets and in our VR faceboxes. 2016 reminded us once again that, even as technology lets games become increasingly cinematic in their storytelling and photorealistic in their visuals, that precision is still the key—that the most important facets of a successful game are the confidence and focus necessary to explore its mechanics, story and aesthetic as deeply yet succinctly as possible. Some of these 10 games come closer to that goal than others, but they’re all winners in their own ways.
10- Forza Horizon 3
Forza Horizon 3 has one of the most organic senses of progression I’ve ever seen in a racing game. You, as the player, constantly keep moving to explore and find the next cool thing to do. Much like discovering cars in old barns was an element in the original, this game is designed to provoke a sense of wonder and curiosity through exploration.
9- Final Fantasy XV
Male intimacy in games usually revolves around slapping each other on the back for how well you shot other dudes, or how you will learn to shoot them better as time goes on. The brotherhood of XV is a little different, as they tease each other, talk about girls, push to better themselves internally and discuss the photos taken at the end of each day. It’s a side of friendship you don’t get to see often in games, and that levity helps keep the thin story afloat through the first half of the game.
8- XCOM 2
XCOM: Enemy Unknown is a boring game in the sense that to solve it means to operate it like the most undependable machine. XCOM 2 is the most extreme opposite from base management to isometric choice, requiring that you take risks, move quickly and generally understand that you’re always going to be between a rock and a hard place when it comes to making decisions that get the job done and minimize risk to your soldiers. That final factor is the core strength of XCOM 2, and it is what elevates it beyond yet another tactical game in an ever-growing genre. If the alien invasion genre is really all about humanity and how it gets tested, then this game mobilizes that genre in order to frame the individual player being put to the test at all times.
7- Dark Souls III
Dark Souls III would be a fitting end to a videogame series, and we don’t get many of those. I enjoyed almost all of my time with it, but I’m not sure if I’d want another game like this to come by for a long time. As a comprehensive second draft of the best moments from the series, it left me with fond memories of everything I love about these games. And by sprucing up those moments, it gives new players a chance to finally understand why these games matter. It doesn’t make sweeping changes to the series’ structure or rhythms, but just this one time, it can get away with tugging at familiar heart strings. I came into this game hoping it wouldn’t be “just another Dark Souls game.” But I’m glad that’s what I got
Wander…long enough and you’ll also find interesting sub-plots that key you into new avenues of approach. The best one I found had to do with one woman asking another to infiltrate the same group of people you were trying to in order to save a magazine one of the targets owned. Dangling the prospect of over 200 people losing their jobs over her, the woman convinces her friend to risk her life. She then heads to a nearby bathroom to call her friend as she agonizes over what’s she’s been asked to do. These stories build that sense of place Hitman’s always been great at creating, and they make you want to continue exploring.
5- That Dragon, Cancer
One of the year’s most beautiful games comes with a hefty emotional price tag. That Dragon, Cancer is the autobiographical story of a family’s struggle with pediatric cancer, documenting the many highs and lows they experience over the short course of their son’s life. Gut wrenching and thought provoking, the developer’s choice to use an interactive medium to convey their story is nothing short of bravery. It also illustrates the power of videogames to evoke empathy, a vital characteristic in light of the growing ubiquity of virtual reality. For that alone That Dragon, Cancer is among the best games of the year.
4- Dishonored 2
The most striking thing about Dishonored 2 is its confidence. It creates massive, sprawling levels, with lots of details to discern and small-scale stories to discover, and hardly ever forces you to explore even half of them. You can spend dozens of hours uncovering every secret and trying hard not to kill anybody, or just blitz through, crossbows a-blazin’, in a sprint to the finish line. New scenarios regularly introduce new twists on core mechanics or standard game geometry, and they always feel of a piece with the game’s world and characters. Even when you take the longest path and embrace everything the game has to offer, it never feels repetitive or self-indulgent, and that extra attention to detail fills out what is already one of the more fully realized worlds in games. Add in a strong focus on characters, both new and old, and a multitude of gameplay approaches, and you have one of the best action games of the year.
3- The Last Guardian
The rumors are true: The Last Guardian is a poignant reminder of our dependence upon nature and other species. Yes, Trico feels like a real animal. He can be stubborn and unruly and I could barely play this game at first due to how much he reminded me of my departed dog. The connection I felt to him barely an hour in was about as powerful as games get, though. Like other games on this list The Last Guardian depends on patience and a natural inquisitiveness, on a player who doesn’t mind cracking puzzles with minimal guidance and a partner who isn’t always perfectly attentive, and it’s all the stronger for it.
I feel like a hero when I play my favorite characters and I get choked up at the idea of helping my team. Inclusivity and positivity hide behind some intelligent, pared-down game choices and in doing so, Blizzard has spun an engaging fantasy around this idea that if we all just try, then that’s good enough. Maybe it doesn’t matter if I’m the best player, as long as I try to be better. In a world full of games where being the best is the only space to occupy, Overwatch at least tries to create a new and better future for the rest of us.
1- Uncharted 4: A Thief’s End
Uncharted 4’s best quieter moments are as memorable as any of its action set-pieces, which can be as elaborate and disorienting as anything in the superlative Uncharted 2. True, the quieter moments stand out because there are less of them—the parts where you jump, climb and shoot drag on far too long, as usual—but also because they’re done as well as games like this have ever done them. From Sam and Nathan Drake reestablishing trust after 15 years apart, to Nathan and Elena’s increasing boredom with domestic life, Uncharted 4 spends enough time fleshing out the human stakes to make you care about the shoot-outs and explosion.
Do you like this top?
Welcome to Best-Reviewer.com
Your best site for top lists
> You are looking for best products, movies?
> You want to publish your own top lists?
> You want to earn more money online?
> You want to build backlinks to your site/blog?
... Then you have come to the right place!
Yes! I want to register now!
Registered users browse Best-Reviewer.com ad-free.
If you like this top, share it with others.
Direct link to this top review:
HTML code to add to your site / blog:
BBCODE to add on a forum:
Finally, click here to send this top review by email.